![]() ![]() Teffs chest remains open when returning to the start of the Bright Town River.Fixed some collisions issues in the Scrapyard Maze.If you dropped down the back and got stuck/softlocked, you will be teleported out automatically when you load your save. Fixed issue with missing colliders on the moving platforms in the Monomind Warehouse.If not then run to the back of the area under the lift and you will get teleported out. If you are stuck, this should pop you out to somewhere sensible when you load your save. Fixed issue where you could drop underneath the east and west elevators in Abner's Labs.We've just rolled out some fixes for out of bounds/softlock issues people have been experiencing as well as a couple of smaller bits. Thank you very much for the warm response to the game and all the bug reports over the weekend. If you come across an issue, please report it in the forums or email us with details, instructions can be found here Fix physical attack debuff actually casting buff.Rework Final Krall's second phase to telegraph what is happening more clearly.Fix rounding issue in level related calculations.Fix issue where music was not reset after the Ultima Qadir battle.Fix issue with Dark Disconnect not checking the correct value for if an attack hit.Fix issue with Qadir not checking the correct value for if an attack hit.Fix various missing battle animations and sound effects.Fix Mega Drone only using a single software.Submit the first achievement correctly if save data was copied over from the demo.Fixed a couple of cutscenes where the camera would not follow Noa correctly afterwards.Fixed many softlock issues related to collisions. ![]() Fix an issue where buffs/debuffs were not applied corectly in some instances.Fix issue where you could spawn in a maps default position if the gane crashed or was quit directly after a cutscene had played. ![]()
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